/*
 *   This file is part of Skript.
 *
 *  Skript is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Skript is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Skript.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * 
 * Copyright 2011-2016 Peter Güttinger and contributors
 * 
 */

package ch.njol.skript.effects;

import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerLoginEvent.Result;
import org.bukkit.scheduler.BukkitRunnable;
import org.eclipse.jdt.annotation.Nullable;

import ch.njol.skript.Skript;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.util.Kleenean;

@Name("Force Respawn")
@Description("Forces player(s) to respawn if they are dead. If this is called without delay from death event, one tick is waited before respawn attempt.")
@Examples({"on death of player:",
		"	force event-player to respawn",})
@Since("2.2-dev21")
public class EffRespawn extends Effect {
	
	static {
		Skript.registerEffect(EffRespawn.class, "force %players% to respawn");
	}
	
	@SuppressWarnings("null")
	private Expression<Player> players;
	private boolean hasDelay;
	
	@SuppressWarnings({"unchecked", "null"})
	@Override
	public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) {
		players = (Expression<Player>) exprs[0];
		if (pi.isCurrentEvent(PlayerDeathEvent.class) && pi.hasDelayBefore.isTrue()) // Then we will internally force you to wait
			hasDelay = true;
		
		return true;
	}
	
	@Override
	public String toString(final @Nullable Event e, final boolean debug) {
		return "respawn " + players.toString(e, debug);
	}
	
	@Override
	protected void execute(final Event e) {
		for (final Player p : players.getArray(e)) {
			if (hasDelay) { // Use Bukkit runnable
				new BukkitRunnable() {

					@Override
					public void run() {
						p.spigot().respawn();
					}
					
				}.runTaskLater(Skript.getInstance(), 1);
			} else { // Just respawn
				p.spigot().respawn();
			}
		}
	}
}
