
To-do>

add multiple 'lines' to the circles(or not)
Make a constant (rather then spinning) halo
Make Halo go up and down and a variable speed or make that a new effect xD


add fairy/familiar
If player has familar set:
    #code

loop all players:
    if loop-player has familar active:
        apply strength for 3 seconds
        
cheeseburger familier with food particles (armorstand heads)

For any particle that is "attached" to a player maybe a option for it to only appear when a player moves?

add tails finally and capes

Done>


drawComplexSpiral particle %string%[, material %-itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], player %player%, id %string%, isSingle %boolean%, r[ainbow]M[ode] %boolean%, clockwise %boolean%, scan %boolean%, radius %number%, density %number%, height %number%, effectMod %number%, start %number%, visibleRange %number%, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%
make new syntax for coords to %location% for dragonTravel effect
Added 'take %player% to %location% in[ world] %string%' to dragonTravel effects


Bugs> (meh, what's up doc)


LOOK INTO THIS ERROR - WTF WOULD MAKE IT HAPPEN EVEN(edit-they used plugin called 'plugman')
[Server thread/ERROR]: Error occurred while enabling skDragon v0.06 (Is it up to date?)
ch.njol.skript.SkriptAPIException: Registering is disabled after initialisation!