when using same idName it will simply not start a new effect, rather then disable the effect
new list of particle names can be used,, optional
more easy to make wings



To-do>

add multiple 'lines' to the circles(or not)
Make a constant (rather then spinning) halo
Make Halo go up and down and a variable speed or make that a new effect xD



Done>


drawComplexSpiral particle %string%[, material %-itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], player %player%, id %string%, isSingle %boolean%, r[ainbow]M[ode] %boolean%, clockwise %boolean%, scan %boolean%, radius %number%, density %number%, height %number%, effectMod %number%, start %number%, visibleRange %number%, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%
make new syntax for coords to %location% for dragonTravel effect
Added 'take %player% to %location% in[ world] %string%' to dragonTravel effects